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You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( ) Serious Sam Classic The First Encounter Running the game This version of the engine comes with a set of resources ( \SE1_10b.GRO) that allow you to freely use the engine without any additional resources required. Steam version uses ogg and doesn't need this library. You will need to build / get libamp11lib.so and copy it inside Bin with the other libs to have music. Note that the CD version of SS:TSE used MP3 for music. Ĭp -v SeriousSam DedicatedServer MakeFONT ecc. Linux Setting up the repositoryĬp -vfr EntitiesMP/PlayerWeapons_old.es EntitiesMP/PlayerWeapons.esĬmake -DCMAKE_BUILD_TYPE=RelWithDebInfo. Use Release or RelWithDebInfo build if you intend to play (automatically set as RelWithDebInfo in the build scripts). Most of them are irrelevant and should be removed, but while it's not done, the asserts will effectively kill the engine when triggered in the Debug build.
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There are still many asserts in the engine.
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More detailed information about building the game for different operating systems and different platforms can be found on the SeriousSamClassic wiki. libogg, libvorbis Third party libraries used for playing OGG-encoded ingame music (see for more information).GameAgent The serverlist masterserver written in Python.
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DecodeReport Used to decode crash *.rpt files.RCon Used to connect to servers using an admin password.GameGUIMP Common GUI things for game tools.EngineGUI Common GUI things for game tools.Ecc The Entity Class Compiler, a custom build tool used to compile *.es files.This is the source code for Serious Engine v.1.10, including the following projects:
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